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Basically, the game (like the first one) is all about fulfilling certain requirements and conditions to make the pinatas appear, enter your garden, become residents, and even breed. While you'll earn seeds by talking to (not hitting!) the aptly named Seedos, the animals will require quite a bit more effort.
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You'll begin the game with what amounts to a blank slate of a garden, then spend your time trying to fill it with the series' unique, candy-themed flora and fauna. We'll get into some of the changes and improvements made to Viva Pinata 2: Trouble in Paradise, but it should be noted that much of the core gameplay has remained the same. While the sales figures were disappointing, Viva Pinata's status as a surprising cult favorite demanded a sequel.
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Alas, there was no winning for Rare and Microsoft, as the game's depth and learning curve also made it too hard for much of the younger audience. Although Viva Pinata was greeted with skepticism and derision from many of the system's hardcore fanbase, those same gamers found the finished product to be a deep, challenging god game that just happened to be saccharine sweet to boot. Instead, the developer unveiled a brand-new IP created to take advantage of the lack of family-friendly titles in the Xbox 360's library. When Microsoft announced that Rare was working on a new title in mid-2006, fans of the studio dreamt that they'd be getting another Banjo Kazooie or Killer Instinct title.